An evolution of mobile phones |
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Inventor | Martin Cooper |
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Launch year | 1973 |
Company | Motorola |
Availability | Worldwide |
A mobile phone (also called mobile, cellular phone, cell phone or handphone)[1] is an electronic device used for full duplex two-way radio telecommunications over a cellular network of base stations known as cell sites. Mobile phones differ from cordless telephones, which only offer telephone service within limited range through a single base station attached to a fixed land line, for example within a home or an office. Low-end mobile phones are often referred to as feature phones, whereas high-end mobile phones that offer more advanced computing ability are referred to as smartphones.
A mobile phone allows its user to make and receive telephone calls to and from the public telephone network which includes other mobiles and fixed line phones across the world. It does this by connecting to a cellular network owned by a mobile network operator. A key feature of the cellular network is that it enables seamless telephone calls even when the user is moving around wide areas via a process known as handoff or handover.
In addition to being a telephone, modern mobile phones also support many additional services, and accessories, such as SMS (or text) messages, email, Internet access, gaming, Bluetooth, infrared, camera, MMS messaging, MP3 player, radio and GPS.
The first hand held phone was demonstrated by Martin Cooper of Motorola in 1973, using a handset weighing in at two kilos.[2] In the year 1990, 12.4 million people worldwide had cellular subscriptions.[3] By the end of 2009, only 20 years later, the number of mobile cellular subscriptions worldwide reached approximately 4.6 billion, 370 times the 1990 number, penetrating the developing economies and reaching the bottom of the economic pyramid.[4]
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Radiophones have a long and varied history going back to Reginald Fessenden's invention and shore-to-ship demonstration of radio telephony, through the Second World War with military use of radio telephony links and civil services in the 1950s, while hand-held mobile radio devices have been available since 1973.
The first mobile telephone call made from a car occurred in St. Louis, Missouri, USA on June 17, 1946, but the system was impractical from what is considered a portable handset today. The equipment weighed 80 lbs, and the AT&T service, basically a massive party line, cost $30 USD per month plus 30 to 40 cents per local call.[5]
In 1960, the world’s first partly automatic car phone system, Mobile System A (MTA), was launched in Sweden. MTA phones were composed of vacuum tubes and relays, and had a weight of 40 kg. In 1962, a more modern version called Mobile System B (MTB) was launched, which was a push-button telephone, and which used transistors in order to enhance the telephone’s calling capacity and improve its operational reliability. In 1971 the MTD version was launched, opening for several different brands of equipment and gaining commercial success.[6][7]
Martin Cooper, a Motorola researcher and executive is considered to be the inventor of the first practical mobile phone for hand-held use in a non-vehicle setting, after a long race against Bell Labs for the first portable mobile phone. Using a modern, if somewhat heavy portable handset, Cooper made the first call on a hand-held mobile phone on April 3, 1973 to his rival, Dr. Joel S. Engel of Bell Labs.[8]
The first commercially automated cellular network (the 1G generation) was launched in Japan by NTT in 1979, initially in the metropolitan area of Tokyo. Within five years, the NTT network had been expanded to cover the whole population of Japan and became the first nation-wide 1G network. In 1981, this was followed by the simultaneous launch of the Nordic Mobile Telephone (NMT) system in Denmark, Finland, Norway and Sweden.[9] NMT was the first mobile phone network featuring international roaming. The first 1G network launched in the USA was Chicago based Ameritech in 1983 using the Motorola DynaTAC mobile phone. Several countries then followed in the early 1980s including the UK, Mexico and Canada.
The first "modern" network technology on digital 2G (second generation) cellular technology was launched by Radiolinja (now part of Elisa Group) in 1991 in Finland on the GSM standard which also marked the introduction of competition in mobile telecoms when Radiolinja challenged incumbent Telecom Finland (now part of TeliaSonera) who ran a 1G NMT network.
In 2001 the first commercial launch of 3G (Third Generation) was again in Japan by NTT DoCoMo on the WCDMA standard.[10]
One of the newest 3G technologies to be implemented is High-Speed Downlink Packet Access (HSDPA). It is an enhanced 3G (third generation) mobile telephony communications protocol in the High-Speed Packet Access (HSPA) family, also coined 3.5G, 3G+ or turbo 3G, which allows networks based on Universal Mobile Telecommunications System (UMTS) to have higher data transfer speeds and capacity.
All mobile phones have a number of features in common, but manufacturers also try to differentiate their own products by implementing additional functions to make them more attractive to consumers. This has led to great innovation in mobile phone development over the last twenty years.
The common components found on all phones are:
Low-end mobile phones are often referred to as feature phones, and offer basic telephony, as well as functions such as playing music and taking photos, and sometimes simple applications based on generic managed platforms such as Java ME or BREW. Handsets with more advanced computing ability through the use of native software applications became known as smart phones. The first smartphone was the Nokia 9000 Communicator in 1996 which added PDA functionality to the basic mobile phone at the time. As miniaturisation and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today.
Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia Nseries of multimedia phones, the Palm Pre the HTC Dream and the Apple iPhone.
Other features that may be found on mobile phones include GPS navigation, music (MP3) and video (MP4) playback, RDS radio receiver, alarms, memo recording, personal digital assistant functions, ability to watch streaming video, video download, video calling, built-in cameras (1.0+ Mpx) and camcorders (video recording), with autofocus and flash, ringtones, games, PTT, memory card reader (SD), USB (2.0), dual line support, infrared, Bluetooth (2.0) and WiFi connectivity, instant messaging, Internet e-mail and browsing and serving as a wireless modem. Nokia and the University of Cambridge demonstrated a bendable cell phone called the Morph.[11]
The most commonly used data application on mobile phones is SMS text messaging. The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.
Other non-SMS data services used on mobile phones include mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising. The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ring tone service. In 1999 Japanese mobile operator NTT DoCoMo introduced its mobile internet service, i-Mode, which today is the world's largest mobile internet service.
The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organisations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS.
Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets.
Mobile phones generally obtain power from rechargeable batteries. There are a variety of ways used to charge cell phones, including USB, portable batteries, mains power (using an AC adapter), cigarette lighters (using an adapter), or a dynamo. In 2009, wireless charging became a reality, and the first wireless charger was released for consumer use.[12]
Standardization of Micro-USB connector for charging
Starting from 2010, many mobile phone manufacturers have agreed to use the Micro-USB connector for charging their phones.[13] The mobile phone manufacturers who have agreed to this standard include:
On 17 February 2009, the GSM Association announced[14] that they had agreed on a standard charger for mobile phones. The standard connector to be adopted by 17 manufacturers in the Open Mobile Terminal Platform including Nokia, Motorola and Samsung is to be the micro-USB connector (several media reports erroneously reported this as the mini-USB). The new chargers will be much more efficient than existing chargers. Having a standard charger for all phones, means that manufacturers will no longer have to supply a charger with every new phone.
In addition, on 22 October 2009 the International Telecommunication Union (ITU) announced that it had embraced micro-USB as the Universal Charger Solution its "energy-efficient one-charger-fits-all new mobile phone solution", and added: "Based on the Micro-USB interface, UCS chargers will also include a 4-star or higher efficiency rating — up to three times more energy-efficient than an unrated charger."[15]
Charger efficiency
The majority of energy lost in a mobile phone charger is in its no load condition, when the mobile phone is not connected but the charger has been left plugged in and using power. To combat this in November 2008 the top five mobile phone manufacturers Nokia, Samsung, LG Electronics, Sony Ericsson and Motorola set up a star rating system to rate the efficiency of their chargers in the no-load condition. Starting at zero stars for >0.5 W and going up to the top five star rating for <0.03 W (30 mW) no load power.[16]
A number of semiconductor companies offering flyback controllers, such as Power Integrations and CamSemi, now claim that the five star standard can be achieved with use of their product.[17]
Battery
Formerly, the most common form of mobile phone batteries were nickel metal-hydride, as they have a low size and weight. Lithium ion batteries are sometimes used, as they are lighter and do not have the voltage depression that nickel metal-hydride batteries do. Many mobile phone manufacturers have now switched to using lithium-polymer batteries as opposed to the older Lithium-Ion, the main advantages of this being even lower weight and the possibility to make the battery a shape other than strict cuboid.[18] Mobile phone manufacturers have been experimenting with alternative power sources, including solar cells and Coca Cola.[19]
GSM mobile phones require a small microchip called a Subscriber Identity Module or SIM Card, to function. The SIM card is approximately the size of a small postage stamp and is usually placed underneath the battery in the rear of the unit. The SIM securely stores the service-subscriber key (IMSI) used to identify a subscriber on mobile telephony devices (such as mobile phones and computers). The SIM card allows users to change phones by simply removing the SIM card from one mobile phone and inserting it into another mobile phone or broadband telephony device.
A SIM card contains its unique serial number, internationally unique number of the mobile user (IMSI), security authentication and ciphering information, temporary information related to the local network, a list of the services the user has access to and two passwords (PIN for usual use and PUK for unlocking).
SIM cards are available in three standard sizes. The first is the size of a credit card (85.60 mm × 53.98 mm x 0.76 mm). The newer, most popular miniature version has the same thickness but a length of 25 mm and a width of 15 mm, and has one of its corners truncated (chamfered) to prevent misinsertion. The newest incarnation known as the 3FF or micro-SIM has dimensions of 15 mm × 12 mm. Most cards of the two smaller sizes are supplied as a full-sized card with the smaller card held in place by a few plastic links; it can easily be broken off to be used in a device that uses the smaller SIM.
The first SIM card was made in 1991 by Munich smart card maker Giesecke & Devrient for the Finnish wireless network operator Radiolinja. Giesecke & Devrient sold the first 300 SIM cards to Elisa (ex. Radiolinja).
Those cell phones that do not use a SIM Card have the data programmed in to their memory. This data is accessed by using a special digit sequence to access the "NAM" as in "Name" or number programming menu. From there, information can be added including: a new number for the phone, new Service Provider numbers, new emergency numbers, new Authentication Key or A-Key code, and a Preferred Roaming List or PRL. However, to prevent the phone being accidentally disabled or removed from the network, the Service Provider typically locks this data with a Master Subsidiary Lock (MSL). The MSL also locks the device to a particular carrier when it is sold as a loss leader.
The MSL applies to the SIM only so once the contract has been completed the MSL still applies to the SIM. The phone however, is also initially locked by the manufacturer into the Service Providers MSL. This lock may be disabled so that the phone can use other Service Providers SIM cards. Most phones purchased outside the US are unlocked phones because there are numerous Service Providers close to one another or have overlapping coverage. The cost to unlock a phone varies but is usually very cheap and is sometimes provided by independent phone vendors.
A similar module called a Removable User Identity Module is present in some CDMA networks, notably in China.
The world's largest individual mobile operator is China Mobile with over 500 million mobile phone subscribers. The world's largest mobile operator group by subscribers is UK based Vodafone. There are over 600 mobile operators and carriers in commercial production worldwide. Over 50 mobile operators have over 10 million subscribers each, and over 150 mobile operators have at least one million subscribers by the end of 2009 (source wireless intelligence).
Source | Date | Nokia | Samsung | LG Electronics | RIM | Sony Ericsson | Others | References |
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IDC | Q1/2010 | 36.6% | 21.8% | 9.2% | 3.6% | 3.6% | 25.3% | [20] |
Gartner | Q1/2010 | 35.0% | 20.6% | 8.6% | 3.4% | 3.1% | 29.3% | [21] |
Other manufacturers include Apple Inc., Audiovox (now UTStarcom), CECT, HTC Corporation, Fujitsu, Kyocera, Mitsubishi Electric, NEC, Panasonic, Palm, Matsushita, Pantech Wireless Inc., Philips, Qualcomm Inc., Research In Motion Ltd. (RIM), Sagem, Sanyo, Sharp, Sierra Wireless, SK Teletech, T&A Alcatel, Huawei, Trium, Toshiba and Vidalco. There are also specialist communication systems related to (but distinct from) mobile phones.
In 1998, one of the first examples of selling media content through the mobile phone was the sale of ringtones by Radiolinja in Finland. Soon afterwards other media content appeared such as news, videogames, jokes, horoscopes, TV content and advertising. Most early content for mobile tended to be copies of legacy media, such as the banner advertisement or the TV news highlight video clip. Recently unique content for mobile has been emerging, from the ringing tones and ringback tones in music to "mobisodes," video content that has been produced exclusively for mobile phones.
In 2006 the total value of mobile phone paid media content exceeded internet paid media content and was worth 31 Billion dollars (source Informa 2007). The value of music on phones was worth 9.3 Billion dollars in 2007 and gaming was worth over 5 billion dollars in 2007.[22]
The advent of media on the mobile phone has also produced the opportunity to identify and track Alpha Users or Hubs, the most influential members of any social community. AMF Ventures measured in 2007 the relative accuracy of three mass media, and found that audience measures on mobile were nine times more accurate than on the internet and 90 times more accurate than on TV.
The mobile phone is often called the Fourth Screen (if counting cinema, TV and PC screens as the first three) or Third Screen (counting only TV and PC screens). It is also called the Seventh of the Mass Media (with Print, Recordings, Cinema, Radio, TV and Internet the first six).
Mobile phones are used for a variety of purposes, including keeping in touch with family members, conducting business, and having access to a telephone in the event of an emergency. Some people carry more than one cell phone for different purposes, such as for business and personal use. Multiple SIM cards may also be used to take advantage of the benefits of different calling plans—a particular plan might provide cheaper local calls, long-distance calls, international calls, or roaming. A study by Motorola found that one in ten cell phone subscribers have a second phone that often is kept secret from other family members. These phones may be used to engage in activities including extramarital affairs or clandestine business dealings.[23] The mobile phone has also been used in a variety of diverse contexts in society, for example:
Cell phone sharing is a phenomenon that exists around the world. It is prevalent in urban India, as families and groups of friends often share one or more mobiles among their members. Two types of sharing which exist are "conspicuous" and "stealthy" sharing. An example of conspicuous sharing takes place when someone calls the friend of the person they are trying to reach in hopes of being able to talk to that individual; stealthy sharing occurs when an individual uses another's cell phone without their knowledge. Phone sharing does not only take place because of its economic benefits, but also often due to familial customs and traditional gender roles.[28] An example of cell phone sharing occurs in Burkina Faso. There it is not uncommon for a village to have access to only one cell phone. This cell phone is typically owned by a person who is not natively from the village, such as a teacher or missionary. Although the cell phone is the sole property of one individual, it is the expectation that other members of the village are allowed to use the cell phone to make necessary calls. Although some may consider this a burden, it can actually be an opportunity to engage in reciprocal obligations. This type of cell phone sharing is an important for the small villages in Burkina Faso because it allows them to keep up with the expectations of the globalizing world.[29]
There exists a community that believes mobile phone use represents a long-term health risk, although this is currently disputed by the World Health Organization, with forthcoming mobile phone usage recommendations in 2010.[30] Certain countries, including France, have warned against the use of cell phones especially by minors due to health risk uncertainties.[31] Groups of scientists, such as the US based group Bioinitiative, argue that because mobile phone use is recently introduced technology, long-term "proof" has been impossible and that use should be restricted, or monitored closely, while the technology is still new.
Mobile phone use while driving is common but controversial. Being distracted while operating a motor vehicle has been shown to increase the risk of accident. Because of this, many jurisdictions prohibit the use of mobile phones while driving. Egypt, Israel, Japan, Portugal and Singapore ban both hand-held and hands-free use of a mobile phone whilst many other countries –including the UK, France, and many US states– ban hand-held phone use only, allowing hands-free use.
Due to the increasing complexity of mobile phones –often more like mobile computers in their available uses– it has introduced additional difficulties for law enforcement officials in being able to tell one usage from another as drivers use their devices. This is more apparent in those countries who ban both hand-held and hands-free usage, rather those who have banned hand-held use only, as officials cannot easily tell which function of the mobile phone is being used simply by visually looking at the driver. This can mean that drivers may be stopped for using their device illegally on a phone call, when in fact they were not; instead using the device for a legal purpose such as the phones' incorporated controls for car stereo or satnav usage – either as part of the cars' own device or directly on the mobile phone itself.
Cases like these can often only be proved otherwise by a check of the mobile operators phone call records to see if a call was taking place during the journey concerned. Although in many countries the law enforcement official may have stopped the driver for a differing offence, for example, for lack of due care and attention in relation to their driving.
Some schools limit or restrict the use of mobile phones. Schools set restrictions on the use of mobile phones because of the use of cell phones for cheating on tests, harassment and bullying, causing threats to the schools security, distractions to the students and facilitating gossip and other social activity in school. Many mobile phones are banned in school locker room facilities, public restrooms and swimming pools due to the built-in cameras that most phones now feature.
A recently published study has reviewed the incidence of mobile phone use while cycling and its effects on behaviour and safety.[32]
Cell phones have numerous privacy issues.
Governments, law enforcement and intelligence services use mobiles to perform surveillance in the UK and the US. They possess technology to remotely activate the microphones in cell phones in order to listen to conversations that take place near to the person who holds the phone.[33][34]
Mobile phones are also commonly used to collect location data. The geographical location of a mobile phone can be determined easily (whether it is being used or not), using a technique known multilateration to calculate the differences in time for a signal to travel from the cell phone to each of several cell towers near the owner of the phone.[35][36]
# | Manufacturer | Model | Release year | Units sold |
1 | Nokia | 1100 | 2003 | 250 million |
2 | Nokia | 1200 | 2007 | 150 million |
3 | Nokia | 1110 | 2005 | 150 million |
4 | Nokia | 3200 | 1999 | 150 million |
5 | Nokia | 2600/2610/2626/2630 | 2004 | 135 million |
6 | Nokia | 1600/1650/1661 | 2006 | 130 million |
7 | Motorola | RAZR V3 | 2004 | 130 million |
8 | Nokia | 3310 | 2000 | 126 million |
9 | Nokia | 1208/1209 | 2007 | 100 million |
10 | Nokia | 6010/6020/6030 | 2004 | 75 million |
Source: Live Mag, late August, from The Mail On Sunday
Manufacturer | Model | Release year | Units sold |
Nokia | 1100 | 2003 | 250 million |
Motorola | RAZR V3 | 2004 | 130 million |
Samsung | S8300 Tocco Ultra | 2009 | 12 million |
Sony Ericsson | K310 W810 |
2006 | 15 million |
LG | Chocolate | 2009 | 15 million |
Apple | iPhone 3GS | 2009 | 35 million |
Siemens | M30/M35i A50 |
2000 2002 |
15 million |
BenQ-Siemens | S68 | 2006 | 15 million |
RIM | BlackBerry Pearl 8100 | 2006 | 15 million |
Alcatel | One Touch Mini 708 | 2009 | 5 million |
Palm | Centro | 2007 | 2 million |
HTC | Touch | 2007 | 2 million |
Source: Live Mag, late August, from The Mail On Sunday
The recently released 4th generation, also known as Beyond 3G, aims to provide broadband wireless access with nominal data rates of 100 Mbit/s to fast moving devices, and 1 Gbit/s to stationary devices defined by the ITU-R[37] 4G systems may be based on the 3GPP LTE (Long Term Evolution) cellular standard, offering peak bit rates of 326.4 Mbit/s. It may perhaps also be based on WiMax or Flash-OFDM wireless metropolitan area network technologies that promise broadband wireless access with speeds that reaches 233 Mbit/s for mobile users. The radio interface in these systems is based on all-IP packet switching, MIMO diversity, multi-carrier modulation schemes, Dynamic Channel Assignment (DCA) and channel-dependent scheduling. A 4G system should be a complete replacement for current network infrastructure and is expected to be able to provide a comprehensive and secure IP solution where voice, data, and streamed multimedia can be given to users on a "Anytime, Anywhere" basis, and at much higher data rates than previous generations. Sprint in the US has claimed its WiMax network to be "4G network" which most cellular telecoms standardization experts dispute repeatedly around the world. Sprint's 4G is seen as a marketing gimmick as WiMax itself is part of the 3G air interface. The officially accepted, ITU ratified standards-based 4G networks are not expected to be commercially launched until 2011.
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